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Zombie Army 4: Dead War

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ABOUT THIS GAME

Undead Wehrmacht Returns in Supernatural Shooter

Zombie Army 4: Dead War picks up where the trilogy left off, throwing players back into an alternate 1940s where Hitler's occult experiments have unleashed supernatural horrors across Europe. The resistance may have defeated Zombie Hitler, but the undead legions have returned with an even greater hunger for human flesh. This third-person shooter from Rebellion continues the darkly twisted alternate history with expanded campaigns designed for solo players or cooperative multiplayer teams of up to four survivors.

Campaign Spans War-Torn Europe and Beyond

The new story campaign takes the Survivor Brigade across corpse-filled Italian canals, through a nightmarish zombie zoo, and into otherworldly locations that defy explanation. These aren't simple corridor shootouts—each level presents environmental storytelling that builds on the established lore while introducing fresh supernatural threats. The campaign structure supports both single-player progression and 4-player co-op, letting teams tackle the undead apocalypse together while uncovering the sinister forces behind this renewed outbreak.

Sniper Elite Ballistics Meet Supernatural Combat

Rebellion's signature X-ray kill cam technology returns with enhanced gore and dismemberment systems. Players witness bullets tearing through zombie anatomy in slow-motion detail, watching bones shatter and rotting flesh separate from undead frames. The ballistics system that made Sniper Elite famous translates perfectly to supernatural warfare, where precision shots can drop charging hordes or target weak points on armored undead elites.

Character Progression and Weapon Crafting Systems

The progression system lets players build specialized roles within their squad. Tank-focused builds can absorb damage for teammates, while support classes might deploy portable turrets or other defensive equipment. Weapon customization goes beyond standard attachments—workbenches allow players to imbue firearms with elemental properties like fire and lightning. An assault rifle that shoots electrical bolts or a pistol equipped with a flaming bayonet becomes possible through this supernatural crafting system.

Melee Combat and Environmental Interactions

Close-quarters combat receives significant attention with enhanced melee mechanics that let players barge through zombie crowds, execute brutal takedown moves, and stomp on fallen enemies. Environmental interactions complement the gunplay, giving players tools to manipulate their surroundings during intense firefights. The melee system becomes crucial when ammunition runs low or when undead forces overwhelm defensive positions.

Expanded Horde Mode with Dynamic Maps

Horde mode extends beyond simple wave survival by introducing expanding map boundaries that grow as players survive longer encounters. This creates escalating tension as safe zones become larger hunting grounds filled with increasingly dangerous supernatural enemies. The mode includes zombie tanks, explosive suicide generals, shadow demons, and other boss-tier threats that require coordinated team tactics to overcome.

Monstrous Enemy Variety and Boss Encounters

The undead roster includes standard shambling zombies alongside specialized supernatural threats like armored elites, grabbing ghouls, and terrifying shadow demons. Boss encounters feature massive zombie tanks and other oversized monstrosities that demand strategic thinking beyond simple firepower. Each enemy type requires different tactical approaches, from precision headshots on standard zombies to coordinated team attacks on heavily armored supernatural generals.

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GAME INFO

Metacritic724.8
Release2020-02-04

LANGUAGES

EnglishFrenchGermanItalianJapanese+7

SYSTEM SPECS

MINIMUM

OSWindows 10 64-bit / Windows 7 64-bit*
ProcessorIntel Core i3-6100 (or AMD equivalent)
Memory4 GB RAM
GraphicsNvidia GT 1030 2GB (or AMD equivalent)
Storage60 GB available space

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