PRICE COMPARISON




DLC & ADD-ONS
31
Zombie Army 4: 7.65mm Polizeipistole Pistol Bundle$3.99
Zombie Army 4: Afrika Karl Outfit$2.99
Zombie Army 4: Armoured Giant Weapon Skins$2.99
Zombie Army 4: Bandages Weapon Skins$2.99
Zombie Army 4: Black Ice Weapon Skins$2.99
Zombie Army 4: Bomb Lance Shotgun Bundle$3.99
Zombie Army 4: Desert Damaged Weapon Skins$2.99
Zombie Army 4: Desert Rat Shola Outfit$2.99ABOUT THIS GAME
Undead Wehrmacht Returns in Supernatural Shooter
Zombie Army 4: Dead War picks up where the trilogy left off, throwing players back into an alternate 1940s where Hitler's occult experiments have unleashed supernatural horrors across Europe. The resistance may have defeated Zombie Hitler, but the undead legions have returned with an even greater hunger for human flesh. This third-person shooter from Rebellion continues the darkly twisted alternate history with expanded campaigns designed for solo players or cooperative multiplayer teams of up to four survivors.
Campaign Spans War-Torn Europe and Beyond
The new story campaign takes the Survivor Brigade across corpse-filled Italian canals, through a nightmarish zombie zoo, and into otherworldly locations that defy explanation. These aren't simple corridor shootouts—each level presents environmental storytelling that builds on the established lore while introducing fresh supernatural threats. The campaign structure supports both single-player progression and 4-player co-op, letting teams tackle the undead apocalypse together while uncovering the sinister forces behind this renewed outbreak.
Sniper Elite Ballistics Meet Supernatural Combat
Rebellion's signature X-ray kill cam technology returns with enhanced gore and dismemberment systems. Players witness bullets tearing through zombie anatomy in slow-motion detail, watching bones shatter and rotting flesh separate from undead frames. The ballistics system that made Sniper Elite famous translates perfectly to supernatural warfare, where precision shots can drop charging hordes or target weak points on armored undead elites.
Character Progression and Weapon Crafting Systems
The progression system lets players build specialized roles within their squad. Tank-focused builds can absorb damage for teammates, while support classes might deploy portable turrets or other defensive equipment. Weapon customization goes beyond standard attachments—workbenches allow players to imbue firearms with elemental properties like fire and lightning. An assault rifle that shoots electrical bolts or a pistol equipped with a flaming bayonet becomes possible through this supernatural crafting system.
Melee Combat and Environmental Interactions
Close-quarters combat receives significant attention with enhanced melee mechanics that let players barge through zombie crowds, execute brutal takedown moves, and stomp on fallen enemies. Environmental interactions complement the gunplay, giving players tools to manipulate their surroundings during intense firefights. The melee system becomes crucial when ammunition runs low or when undead forces overwhelm defensive positions.
Expanded Horde Mode with Dynamic Maps
Horde mode extends beyond simple wave survival by introducing expanding map boundaries that grow as players survive longer encounters. This creates escalating tension as safe zones become larger hunting grounds filled with increasingly dangerous supernatural enemies. The mode includes zombie tanks, explosive suicide generals, shadow demons, and other boss-tier threats that require coordinated team tactics to overcome.
Monstrous Enemy Variety and Boss Encounters
The undead roster includes standard shambling zombies alongside specialized supernatural threats like armored elites, grabbing ghouls, and terrifying shadow demons. Boss encounters feature massive zombie tanks and other oversized monstrosities that demand strategic thinking beyond simple firepower. Each enemy type requires different tactical approaches, from precision headshots on standard zombies to coordinated team attacks on heavily armored supernatural generals.
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