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Clockwork Tales: Of Glass and Ink (Xbox One Series)

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ABOUT THIS GAME

A steam-powered mystery built for the console

Bold, methodical, and a little eccentric, Clockwork Tales: Of Glass and Ink drops players into a detective adventure set against a collapsing steampunk world. On Xbox One Series, the game pairs investigation with a narrative push: earthquakes topple cities, secrets fester in mechanical halls, and one agent must follow a paper trail of gears and ink to stop the next catastrophe.

Agent Evangeline Glass — the investigator you control

Agent Evangeline Glass is the player’s focal point: a practical investigator with contacts, instincts, and a knack for reading mechanical contraptions. Her assignments range from evidence gathering to confronting officials. Gameplay centers on her moves and decisions — interrogations, scene searches and puzzle-solving that reveal both plot beats and character choices.

Dr. Ambrose Ink and the catalyst behind the plot

Dr. Ambrose Ink is the brilliant scientist who first spots the pattern in the devastation. He enlists Evangeline to dig past propaganda and military secrecy to find the root cause of the earthquakes. Information comes slowly; conversations and recovered documents act as the primary means of advancing the mystery, so careful attention to detail pays off.

The General Engineer’s castle — a level built around traps and secrets

The mission to storm the General Engineer of Gottland’s castle is a set-piece that blends exploration with narrative pressure. Expect layered rooms where mechanisms hide clues, guarded corridors that require stealth or clever use of found devices, and environmental storytelling that explains why the empire’s infrastructure is cracking. This area ties the political intrigue to the physical threats the earthquakes create.

Investigation systems: how clues, puzzles, and dialogue connect

Players will examine scenes, combine items, and piece together timelines to progress; puzzles act less as random obstacles and more as information gates. Dialogue choices shape what leads become available, while inventory and note-taking are central to mapping the case. The game emphasizes logical progression over action — smart deductions unlock new locations and story threads.

Steampunk mood and level design that support the narrative

Visual and sound design lean into brass gears, ink-smudged schematics, and industrial architecture to reinforce the setting without ever overwhelming the plot. Levels often present multiple routes and optional documents to discover, encouraging careful exploration. The result is pacing that favors investigation and slow reveals rather than constant confrontation.

Console-minded presentation on Xbox One Series

On Xbox One Series, the interface adapts to controller play and living-room setups, with navigation and menus designed for a gamepad-first experience. Save systems, chapter structure, and accessibility options suit a single-player detective campaign and make it straightforward to pick up the case, step away, and return without losing context.

XboxXboxOfficial
£14.99
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GAME INFO

Metacritic70-
Release2016-01-22