The Stone of Madness
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DLC & ADD-ONS
1INCLUDED IN
2ABOUT THIS GAME
A Real-Time Tactical Stealth Adventure: The Stone of Madness
In The Stone of Madness, players step into the grim world of an 18th-century Spanish Monastery where chaos reigns. This real-time tactical stealth game challenges you to navigate the dark corridors of a Jesuit monastery, plagued by madness and the inquisition. With five playable characters, each battling their inner demons, your mission is to combine skills and wits to escape from the oppressive confines of this historical setting.
Characters Steeped in Trauma and Phobia
Players control five diverse characters: Agnes, Leonora, Eduardo, Amelia, and Alfredo, each with their own unique set of skills and emotional burdens. The depth of gameplay hinges not just on strategy but on managing mental health. As you guide these characters through their harrowing tasks, their traumas—ranging from paranoia to violent outbursts—can impact gameplay, drastically altering how you approach challenges within the monastery's walls.
Navigate with Caution Among Guards and Spirits
Escaping the formidable stronghold is laden with dangers. During the day, players must use stealth and cunning to evade guards, who are distracted but ever-watchful. Night offers a different kind of challenge. Paranormal entities stir, threatening the sanity of the protagonists. Players must choose their moments carefully, weighing the risks of exploration against the benefits of gathering crucial resources and clues necessary for their escape.
Time Management and Consequences Matter
In The Stone of Madness, the passage of time is critical, affecting both strategy and gameplay. Actions taken at different times yield varying results. Daytime exploration is safer for gathering materials, while nighttime becomes a tactical planning period. Ignoring the signs and roaming after curfew increases the likelihood of confrontation. Each decision echoes throughout the game, reinforcing the notion that time waits for no one in this maddening quest for freedom.
A Hand-Painted Visual Feast Inspired by Goya
Visually, the game draws heavily on the work of 18th-century artist Francisco De Goya, featuring hand-painted, frame-by-frame animations that bring the environment to life. The isometric perspective enhances this artistic approach, allowing players to appreciate the meticulously crafted details of the monastery. Every room tells a story, inviting players to explore while feeling the weight of the history and madness surrounding them.
Diverse Campaigns with Unique Objectives
With two separate campaigns to complete, players can experience different narratives, characters, and challenges tailored to their strategic preferences. Each campaign introduces new layers of storytelling, objectives, and unexpected twists, ensuring that replayability is woven into the fabric of The Stone of Madness. Players will need to adapt to new situations continuously, keeping them engaged through varied gameplay experiences.
The Thrill of Escape Lies in Strategy
Ultimately, mastering The Stone of Madness demands strategic planning and flexible decision-making. Combining characters' skills while balancing their mental health offers a multifaceted approach to escaping the horrors of the monastery. The interplay of character abilities, the constant threat of madness, and the looming presence of the guards provide a richly layered environment that keeps players on their toes, turning each attempt at escape into a gripping trial.



















