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Illness in the East

Illness in the East

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ABOUT THIS GAME

A World Plagued by Disease: Illness in the East

Illness in the East plunges players into the Principality of Mirom, where a devastating illness ravages towns and villages. As the population grapples with despair, a young herbalist named Raska takes center stage when her grandmother goes missing. With threats looming from strong enemies at the fringes, the stage is set for a tale woven with personal stakes and dire circumstances.

Navigate a Nonlinear Narrative

This narrative-driven adventure shines through its nonlinearity. Players are faced with choices that impact the storyline and outcome. Raska’s journey unfolds based on her decisions, allowing for a personalized experience. The game's design means that no two playthroughs are identical, as various paths lead to multiple endings, each shaped by the choices you make along the way.

Active Gameplay With Varied Activities

Gameplay focuses more on exploration and interaction than on conventional combat mechanics. Players can avoid battles entirely, instead opting for engaging tasks like hunting or gathering herbs in the game's rich, medieval world. The blend of activities keeps the gameplay dynamic and allows players to immerse themselves in the role of Raska, breathing life into her daily struggles.

Adjust Your Challenge Level

A notable feature is the game's adjustable difficulty. At the beginning, players can tailor the experience to suit their style, making it accessible whether you’re looking for a laid-back stroll through a besieged world or a more intense challenge. This flexibility allows players to focus on the elements they enjoy most, be it crafting, exploring, or story progression.

A Complex Skill System

In Illness in the East, skills aren’t automatically learned as levels increase, creating a more engaging approach to progression. Players must actively choose which skills to develop, encouraging thoughtful interaction with the environment. This feature adds depth to the gameplay, allowing for tailored play styles that reflect individual player strategies.

Atmospheric Setting of a Medieval World

The game's atmosphere mirrors the tension and uncertainty of a sickened land. Every corner of Mirom resonates with a sense of urgency and unrest. This palpable setting enhances the immersive experience as players navigate not just the external challenges, but also the emotional weight of Raska’s journey through a world steeped in sorrow and disease.

The Power of Choices and Endings

Central to the experience is the impact of your decisions on the story's trajectory. Multiple endings based on player choices add to the replayability factor, encouraging experimentation with different paths. As players guide Raska through moral dilemmas and complex situations, they’re reminded that every choice can drive the fate of the Principality of Mirom toward hope or despair.

Historical Low: $0.99 at Steam on 2022-10-04

Average Price: $3.87

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GAME INFO

Metacritic--
Release2020-10-30

LANGUAGES

Russian

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