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Home: A Story of Light

Home: A Story of Light

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ABOUT THIS GAME

Discovering Grayson's Journey in Home: A Story of Light

In Home: A Story of Light, players follow the poignant tale of Grayson, a 12-year-old boy intertwined with the legacy of his father, British inventor Joseph Swan. Forced to leave behind his sheltered life in Newcastle, Grayson ventures into a new realm with only his devoted pet mouse by his side. Set against the backdrop of Victorian England, the game presents a riveting narrative that explores the concept of home and belonging.

Navigating an Alternative Historical England

This point-and-click adventure uniquely unfolds in an alternate history filled with charm and melancholy. As Grayson travels through the serene yet unfamiliar Yorkshire countryside, the story deepens with unraveling mysteries, secrets, and the letter that catalyzes his escape. Players experience the richness of the narrative as they guide him through diverse environments, each brimming with clues and connections to his past.

Dynamic Puzzle Solving with an Interactive Companion

Grayson's journey is filled with engaging puzzles that require keen observation and critical thinking. With a simple, modern interface, players swap between controlling Grayson and his mouse companion, utilizing each character’s strengths to progress through the challenges. This unique mechanic fosters a remarkable bond between the duo, making their expedition not just about escaping, but also about understanding their relationship.

Hand-Drawn Artistry and Evocative Soundscapes

Visually, Home: A Story of Light boasts lovingly crafted hand-drawn animations reminiscent of classic adventures. This artistic direction enhances the overall mood, drawing players into Grayson's world of discovery and self-reflection. Complementing the visuals is a beautifully composed score, developed in-house, that enriches the emotional layers of the unfolding story.

Exploring Themes of Loneliness and Connection

At its core, the game grapples with themes of loneliness and the quest for connection. As Grayson navigates his new reality, players are invited to reflect on what makes a place feel like home. The heartfelt journey through Victorian landscapes resonates on a deeper level, making every interaction with the environment significant.

A Journey Best Enjoyed in Comfort

Designed to be experienced in a cozy setting, this tale is perfect for late-night gaming sessions or quiet afternoons by the candlelight. Grayson’s journey is as much about introspection and emotional growth as it is about the adventure itself. With each step, players will find themselves empathizing with both Grayson and his small, yet mighty, mouse companion.

Upcoming Features and Language Accessibility

While the demo showcases various languages, the full release will focus primarily on English with English subtitles. The development team plans to enhance accessibility through stretch goals on their Kickstarter campaign, which may introduce additional languages post-launch. As the narrative develops, more players will be able to partake in this touching story that blurs the lines between wonder, adventure, and home.

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GAME INFO

Metacritic--

LANGUAGES

Audio
English
Text
EnglishItalianGermanSpanish - SpainPolish+3

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