Going Under
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5ABOUT THIS GAME
Satirical Dungeon Crawling in Corporate Hell
Going Under transforms the dungeon crawler formula into a biting satire of modern startup culture. You play as an unpaid intern navigating the cursed ruins of failed tech companies beneath Neo-Cascadia, wielding office supplies as weapons while your corporate overlords profit from your unpaid labor.
Failed Startups Become Literal Dungeons
When tech companies collapse in this dystopian world, they don't just disappear—they sink underground and transform into procedural dungeons filled with their former employees, now cursed to wander as monsters. Your job involves clearing these corporate graveyards of gig economy apps, dating platforms, and cryptocurrency ventures, all while your boss at Fizzle (a carbonated drink startup) eyes a new car with the proceeds.
Office Supplies as Combat Weapons
Combat revolves around improvised weaponry found throughout each dungeon. Laptops, brooms, staplers, and even body pillows become your tools of survival. Traditional weapons exist but break easily, forcing you to constantly adapt your fighting style. This weapon fragility creates tactical depth—choosing the right improvised tool for each encounter becomes crucial for surviving your unpaid internship.
Corporate Hierarchy Boss Battles
Each dungeon culminates in battles against the startup founders themselves—the ultimate horrible bosses who got rich while their employees suffered. These encounters reward you with enchanted relics that power up Fizzle, your own questionable employer. The irony cuts deep: you're helping one exploitative company by destroying the remnants of others.
Skills and Progression Through Experience
The roguelike progression system centers on Skills discovered during dungeon runs. Learn abilities at the company Cafe, use them frequently enough to get them "endorsed," and they'll become available for future expeditions. Combining multiple Skills creates powerful synergies that can dramatically change your approach to combat and exploration.
Corporate Social Dynamics and Worldbuilding
Between dungeon runs, you'll complete tasks for coworkers to gain Clout and unlock unique bonuses. The narrative explores Neo-Cascadia's corporate dystopia, revealing how the drone shipping empire Cubicle came to dominate the city. You can hire freelance goblins, date slimes, invest in cryptocurrency, and set rideshares ablaze—all while uncovering Fizzle's true motives and questioning whether you can save your company from joining the underground graveyard of failed startups.
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