
Body of Work
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ABOUT THIS GAME
Unraveling Tales in Body of Work
Body of Work invites players into a realm where every object tells a story. Set in a quaint museum, you take on the role of Ellis, the caretaker of The Widow’s Cabinet. As you handle fragile antiques and arrange displays, the atmospheric setting grows rich in mystery. The tactile experience of unboxing and cleaning objects reveals not just their histories, but also the deeper connections between the museum and its visitors.
Curate a Haunted Collection
The core gameplay revolves around curating your museum. You’ll clean, combine, and arrange items to craft an environment that resonates with the stories waiting to be uncovered. It’s a thoughtful process; the placement of furniture and antiques changes how characters interact with the space. Over time, a narrative unfolds—each object and visitor offers pieces to a larger puzzle, inviting reflection and exploration.
Engaging with Regular Visitors
Regular visitors to The Widow’s Cabinet add layers to the game’s tale. Each character returns with stories of their own, and observing their interactions with the space and objects deepens your understanding of their relationships. These narratives aren’t just side notes; they are integral to forming a connection between you, the player, and the unfolding storyline.
An Emphasis on Ritual and Reflection
At its heart, Body of Work emphasizes ritualized actions as players engage with the environment. The game fosters a sense of calm as you participate in séances and other reflective practices. The absence of competition enhances the atmosphere, allowing for focused storytelling. Players become enveloped in the mood rather than pressured to achieve high scores or complete difficult challenges.
Atmospheric Visuals and Sound Design
Featuring 2D hand-drawn art, the visuals in Body of Work employ a warm, muted colour palette to evoke a sense of nostalgia. The artistic direction complements the spooky, yet cosy theme of the game. Ambient sounds and subtle music further enrich the experience, creating an environment that feels alive and invites players to linger and absorb the emotions woven through each scene.
An Australian-Swedish Development Story
Developed by Horned Llama, a studio with a diverse background in both commercial and independent gaming, Body of Work comes from creators with impressive resumes. Their past includes contributions to titles like Call of Duty and Hand of Fate 2, showcasing their capability to create engaging systems. This blend of experience informs their innovative approach, focusing on accessibility and player experience.
A Journey in Development
Currently in development, Body of Work promises evolving content and features, inviting players to keep an eye on its progress. As new mechanics are introduced and stories become richer, the exploration of relationships within the museum is set to deepen. This game stands as more than a mere collection of objects; it's an exploration of human connection, memory, and the haunting remnants of the past waiting to be uncovered.

















