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Prison Architect - Going Green

Prison Architect - Going Green

DLCThis content requires Prison Architect
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Prison Architect DLC

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ABOUT THIS GAME

Transform Your Prison in Prison Architect: Going Green

Prison Architect: Going Green is an exciting expansion for Prison Architect, available on PC, that introduces a new layer of strategy to your penitentiary management. This DLC prompts you to roll up your sleeves and delve into the world of agriculture, where cultivation becomes key to enhancing the prison experience. With farming, produce exports, and additional concerns regarding contraband, your role as Warden just got a lot more complex.

Cultivate Your Prison Garden with New Farming Mechanics

Farming features prominently in this DLC, bringing with it an innovative type of Prison Labor. Grow a variety of crops such as potatoes, wheat, and apples right within your facility. Players can choose to export this produce for profit or use it directly to improve the quality of meals for inmates, adding an essential aspect to your management tactics. It's not just about punishment anymore; it's about reintegration through useful skills.

Manage New Outdoor Areas Designed for Agriculture

To support your agricultural endeavors, Going Green introduces three distinct outdoor rooms: the Fruit Orchard, Farm Field, and Vegetable Allotment. Each area is specifically designed to cater to different types of crops. Additionally, you can hire Farm Workers who are responsible for cultivating your fields effectively. Constructing a Pantry to store your harvested goods and building a Shed to accommodate farming tools is crucial for keeping operations running smoothly.

Encourage Inmate Engagement with Recreational Gardening

Inmates can also take part in recreational gardening, which allows them to grow flowers and other plants. This new activity not only beautifies your prison but also contributes positively to inmate morale. Engaging with nature can help reduce tensions within your facility, making inmates less likely to engage in disruptive behavior. You'll have to balance these new opportunities thoughtfully with the overall security of your prison.

Watch Out for New Challenges with Contraband

The introduction of farming comes with its own set of challenges. Inmates may take advantage of crops to produce contraband, including brewing their own alcohol from conveniently “borrowed” kitchen ingredients. Furthermore, fields can become areas of conflict as gangs may claim parts of your farmland. It adds an intriguing layer of risk-reward that makes managing your prison more complex and engaging.

Implement Eco-Friendly Power Solutions for Your Prison

In a bid to make your prison more sustainable, Going Green incorporates eco-friendly power solutions such as Solar and Wind energy. Transform your facility into a greener space by utilizing these renewable energy sources. The Power Export Meter allows you to sell any excess energy back to the grid, providing you with an additional financial stream while promoting environmental responsibility.

Expand Your Strategy with a New Focus on Resource Management

Going Green pushes players to rethink their resource management strategies. With new farming elements, enhanced inmate interactions, and higher stakes regarding contraband, players must consider how to best utilize their land and staff. Each decision can significantly impact the efficiency and security of your prison, making it essential to plan thoughtfully.

Conclusion: A Greener Path for Prison Architect

Overall, Prison Architect: Going Green enriches the base game with an array of new mechanics that blend farming with penitentiary management. The DLC challenges players to innovate within the confines of their prisons, emphasizing not just control but also rehabilitation and sustainability. Bring your prison into the future—one crop at a time.

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GAME INFO

Metacritic--
PublisherParadox Interactive
Release2021-01-28

LANGUAGES

EnglishFrenchItalianGermanKorean+10

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