
To End All Wars
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1ABOUT THIS GAME
Command the Battlefield in To End All Wars
To End All Wars invites players to step into the tumultuous era of World War One, where they can command major powers vying for control over Europe. Developed by Ageod, this grand strategy game utilizes an updated engine to simulate the complexities of Great War warfare. With a focus on trench warfare and the innovative use of air units, the game sets the stage for strategic depth and historical authenticity.
Extensive Map and Scenarios Across Europe
Set across a vast game map that encompasses more than 3,000 regions, To End All Wars provides a detailed landscape featuring varied terrains, climates, and levels of development. The game spans the entirety of Europe and even includes regions of the Middle East, with gameplay covering the critical years from 1914 to 1918. Players can engage in one tutorial scenario along with two main scenarios that feature a historical start or allow a more open approach to warfare, giving different strategic opportunities.
Historical Leaders and Unit Diversity
The game boasts an impressive roster of over 1,600 historical leaders, each evaluated based on their in-game abilities. Players will have access to more than 900 distinct unit types, including infantry, cavalry, artillery, aircraft, and naval warships. This diverse array of units enables the planning and execution of intricate tactics as players shape the course of the conflict while relying on leaders' strengths and limitations to direct their military objectives.
Advanced Production and Economic Management
Managing production in To End All Wars is crucial for maintaining a successful campaign. Players can oversee national spending across realms like military, economic, research, and diplomacy through user-friendly asset management tools. This simplified yet effective production model allows players to adopt various strategies based on the needs of their nation, altering their approach as the war progresses and conditions change.
Innovative Regional Decision Cards Mechanic
The game incorporates a unique Regional Decision Cards system that allows players to trigger significant events, enhancing gameplay depth. These cards can result in surprises on the battlefield, instigating local uprisings, spying missions, or even technological breakthroughs. Playing the right card at the right moment can crucially influence the flow of a campaign and provide strategic advantages to the player’s forces.
Detailed Battlefield Mechanics and Tactics
Strategically engaging in battles involves understanding multiple mechanics, including weather conditions, supply lines, and attrition. These factors contribute to the fog of war, requiring players to make informed decisions under uncertain circumstances. With comprehensive coverage of siege and naval warfare, players must adapt their tactics as they encounter various battle situations, potentially shifting the tide of war in their favor.
Evolving Technologies and Chain of Command
As players navigate through the game’s progression, available technologies will evolve, ensuring that the gameplay remains dynamic and adaptive. Players will find that organizing units into brigades, divisions, corps, and armies is pivotal for executing complex military strategies. The Chain of Command feature adds an additional layer of intrigue, allowing for effective leadership and campaign management throughout the grand scope of To End All Wars.
PRICE FACTS
| Current best price | A$54.49 at Fanatical |
|---|---|
| All-time low | A$14.04 at Steam |
| All-time low date | April 2026 |
| Last 30 days | Up 288% |
FREQUENTLY ASKED QUESTIONS
What platforms is To End All Wars on?
To End All Wars is available on PC.
When was To End All Wars released?
To End All Wars was released on August 29, 2014.
How much does To End All Wars cost?
The current lowest price for To End All Wars is A$54.49 at Fanatical.
What is the lowest To End All Wars has ever been?
The historical low price for To End All Wars is A$14.04.
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