Mi-Clos Studio
The team behind Out There is composed of Mi-Clos Studio, which is lead by Michael Peiffert, and FibreTigre. Together, they have launched the mobile hit Out There to the universe. Michael Peiffert was a senior art director in the web design industry. In the past, he has won several prizes for his work on user-experience and design. In 2010, he founded his one-man company, Mi Clos Studio, and began his career in the game design industry. His first game was released in 2011: Space Disorder. Michael loves Doom and is the 15th best player in France on the Xbox Live Street Fighter IV. FibreTigre has been writing interactive fiction for 12 years and has released a couple of serious/experimental games. He has written about video games in French publications, such as Wired France. FibreTigre loves turn-based games such as Gladius and X-Com and has finished both Dark Souls. Michael and FibreTigre met twice, first when Michael was pitching Space Disorder at a lecture, then when FibreTigre made a lecture about Gamebooks and their influence on modern video games. Since they both loved sci-fi, they agreed to embark on the Nomad for the Out There adventure. During Out There, FibreTigre crafted the text and the game design, whereas Michael took care about everything else: coding, art direction, graphic assets and communication. They created Out There with nearly no budget, working part time. Difficult times, but these difficulties reflected in the harsh perils and loneliness the players can experience with Out There. Based in Lyon, France
View moreALL MI-CLOS STUDIO GAMES
Showing 1-24 of 62 titles.

Banners of Ruin

Legend of Keepers: Prologue

Legend of Keepers: Career of a Dungeon Manager

Dungeon Tycoon

Iris and the Giant

The Executive - Movie Industry Tycoon

Beneath Oresa

Sol Cesto

Shogun Showdown: Prologue

Synergy

Hold the Mine

Sigma Theory: Global Cold War

Mini Settlers: Prologue

Out There: Ω

As Far As The Eye

Archon Soul

Runeborn

Spin Hero

Oaken

Sandwalkers

Repel The Rifts

Terraformers: New Frontiers

Day of the Shell

Dungeon Rushers

Smash it Wild: Tactical Volleyball Roguelike

Racine

Microtopia: Prologue

Defend the Rook

Knightica: Prologue

Robothorium

Day of the Shell: Prologue

Sandwalkers - Prologue

Exark

Decks of the Damned

Hero’s Hour - Rogue Realms

Hero's Hour - Supporter Pack

Neurodeck: Psychological Deckbuilder

Luxman Moonlit Market

Neongarten - Prologue

Silmaris: Dice Kingdom

Dog in the Machine

Synergy - Supporter

Microtopia - Supporter

Sigma Theory: Global Cold War Deluxe Edition

Fantastic Haven

As Far As The Eye: Soundtrack Bundle

Banners of Ruin - Supporter Bundle

Ozymandias: Bronze Age Empire Sim Deluxe Edition

Ozymandias Complete Edition

DreadHaven: The Last Colony

Gridlords

Eugenics

Infamous Keepers

Attack of the Astrals

Defend the Rook Demo

Neurodeck: Psychological Deckbuilder Demo

Out There: Oceans of Time - Celestial

Oaken DEMO

Ozymandias: Bronze Age Empire Sim DEMO

Diluvian Winds: Prologue
About Mi-Clos Studio
The team behind Out There is composed of Mi-Clos Studio, which is lead by Michael Peiffert, and FibreTigre. Together, they have launched the mobile hit Out There to the universe. Michael Peiffert was a senior art director in the web design industry. In the past, he has won several prizes for his work on user-experience and design. In 2010, he founded his one-man company, Mi Clos Studio, and began his career in the game design industry. His first game was released in 2011: Space Disorder. Michael loves Doom and is the 15th best player in France on the Xbox Live Street Fighter IV. FibreTigre has been writing interactive fiction for 12 years and has released a couple of serious/experimental games. He has written about video games in French publications, such as Wired France. FibreTigre loves turn-based games such as Gladius and X-Com and has finished both Dark Souls. Michael and FibreTigre met twice, first when Michael was pitching Space Disorder at a lecture, then when FibreTigre made a lecture about Gamebooks and their influence on modern video games. Since they both loved sci-fi, they agreed to embark on the Nomad for the Out There adventure. During Out There, FibreTigre crafted the text and the game design, whereas Michael took care about everything else: coding, art direction, graphic assets and communication. They created Out There with nearly no budget, working part time. Difficult times, but these difficulties reflected in the harsh perils and loneliness the players can experience with Out There. Based in Lyon, France
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