Mi-Clos Studio
The team behind Out There is composed of Mi-Clos Studio, which is lead by Michael Peiffert, and FibreTigre. Together, they have launched the mobile hit Out There to the universe. Michael Peiffert was a senior art director in the web design industry. In the past, he has won several prizes for his work on user-experience and design. In 2010, he founded his one-man company, Mi Clos Studio, and began his career in the game design industry. His first game was released in 2011: Space Disorder. Michael loves Doom and is the 15th best player in France on the Xbox Live Street Fighter IV. FibreTigre has been writing interactive fiction for 12 years and has released a couple of serious/experimental games. He has written about video games in French publications, such as Wired France. FibreTigre loves turn-based games such as Gladius and X-Com and has finished both Dark Souls. Michael and FibreTigre met twice, first when Michael was pitching Space Disorder at a lecture, then when FibreTigre made a lecture about Gamebooks and their influence on modern video games. Since they both loved sci-fi, they agreed to embark on the Nomad for the Out There adventure. During Out There, FibreTigre crafted the text and the game design, whereas Michael took care about everything else: coding, art direction, graphic assets and communication. They created Out There with nearly no budget, working part time. Difficult times, but these difficulties reflected in the harsh perils and loneliness the players can experience with Out There. Based in Lyon, France
View more- Tracked products
- 129
- Release range
- 2015-2027
- Top genre
- Strategy
- Discounts live
- 10
All Mi-Clos Studio Games
Showing 1-24 of 61 titles.

Sol Cesto

Hero's Hour Collection

Dog in the Machine

Legend of Keepers: Career of a Dungeon Manager

Terraformers Collection

The Executive - Movie Industry Tycoon

Dungeon Tycoon

Ozymandias Complete Edition

Banners of Ruin

As Far As The Eye

Gridlords

Out There: Ω

Synergy

Beneath Oresa

Sigma Theory: Global Cold War

Iris and the Giant

Archon Soul

Repel The Rifts

Spin Hero

Hold the Mine

Sandwalkers

Dungeon Rushers

Runeborn

Day of the Shell

Exark

Smash it Wild: Tactical Volleyball Roguelike

Oaken

Robothorium

Racine

Defend the Rook

Out There: Oceans of Time - Celestial

Neurodeck: Psychological Deckbuilder

Silmaris: Dice Kingdom

Decks of the Damned

Luxman Moonlit Market

Eugenics

As Far As The Eye: Soundtrack Bundle

DreadHaven: The Last Colony

Attack of the Astrals

Fantastic Haven

Infamous Keepers

Ozymandias: Bronze Age Empire Sim Deluxe Edition

Sigma Theory: Global Cold War Deluxe Edition

Divine Draw

Banners of Ruin - Supporter Bundle

Knightica - Faraway Tales

Microtopia - Supporter

Legend of Keepers: Prologue

Shogun Showdown: Prologue

Mini Settlers: Prologue

Sandwalkers - Prologue

Microtopia: Prologue

Knightica: Prologue

Day of the Shell: Prologue

Oaken DEMO

Neongarten - Prologue

Defend the Rook Demo

Diluvian Winds: Prologue

Neurodeck: Psychological Deckbuilder Demo

Ozymandias: Bronze Age Empire Sim DEMO
About Mi-Clos Studio
The team behind Out There is composed of Mi-Clos Studio, which is lead by Michael Peiffert, and FibreTigre. Together, they have launched the mobile hit Out There to the universe. Michael Peiffert was a senior art director in the web design industry. In the past, he has won several prizes for his work on user-experience and design. In 2010, he founded his one-man company, Mi Clos Studio, and began his career in the game design industry. His first game was released in 2011: Space Disorder. Michael loves Doom and is the 15th best player in France on the Xbox Live Street Fighter IV. FibreTigre has been writing interactive fiction for 12 years and has released a couple of serious/experimental games. He has written about video games in French publications, such as Wired France. FibreTigre loves turn-based games such as Gladius and X-Com and has finished both Dark Souls. Michael and FibreTigre met twice, first when Michael was pitching Space Disorder at a lecture, then when FibreTigre made a lecture about Gamebooks and their influence on modern video games. Since they both loved sci-fi, they agreed to embark on the Nomad for the Out There adventure. During Out There, FibreTigre crafted the text and the game design, whereas Michael took care about everything else: coding, art direction, graphic assets and communication. They created Out There with nearly no budget, working part time. Difficult times, but these difficulties reflected in the harsh perils and loneliness the players can experience with Out There. Based in Lyon, France
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