AIXLAB
AIXLAB is a South Korea-based new-media and immersive content studio and indie game developer headquartered in Seoul, founded in 2016. The team specializes in Virtual Reality(VR), Augmented Reality(AR), Extended Reality(XR), Mixed Reality(MR), motion graphics and Unreal Engine-based real-time interactive experiences, with a strong focus on atmospheric horror games. AIXLAB is known for the VRescape-room horror title “Forbidden Art VR”, the location-based “The Haunted House VR” series, and the first-person psychological horror adventure PC game “The Alley”, which brings K-Horror(Korean Horror) sensibilities to horror fans worldwide.
View moreALL AIXLAB GAMES
Showing 1-5 of 5 titles.
About AIXLAB
AIXLAB is a South Korea-based new-media and immersive content studio and indie game developer headquartered in Seoul, founded in 2016. The team specializes in Virtual Reality(VR), Augmented Reality(AR), Extended Reality(XR), Mixed Reality(MR), motion graphics and Unreal Engine-based real-time interactive experiences, with a strong focus on atmospheric horror games. AIXLAB is known for the VRescape-room horror title “Forbidden Art VR”, the location-based “The Haunted House VR” series, and the first-person psychological horror adventure PC game “The Alley”, which brings K-Horror(Korean Horror) sensibilities to horror fans worldwide.
On ReadyGame we track AIXLAB titles across Nintendo eShop, PlayStation and Steam. Prices are checked frequently so you can spot a real low instead of a recycled one.
Use the filters above to narrow by genre, platform, or active discount. To watch a specific franchise across every release, open the franchise page, which shows the full timeline plus add-ons.
How We Track Prices
- 01 · We watch the major storesPrices across Nintendo eShop, PlayStation and Steam are checked frequently.
- 02 · We make them comparableAll prices are converted to your currency so you always see the true best deal.
- 03 · We surface the best dealThe lowest current price rises to the top. No digging, no math required.




