Gabler and Blomquist became restless at EA and opted to develop independently, with Gabler forming 2D Boy and helping to create World of Goo, a game which expanded upon a prototype that Gabler had started in 2005 at Carnegie Mellon.
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Gabler and Blomquist became restless at EA and opted to develop independently, with Gabler forming 2D Boy and helping to create World of Goo, a game which expanded upon a prototype that Gabler had started in 2005 at Carnegie Mellon.
On ReadyGame we track 2D Boy titles across Nintendo eShop, PlayStation and Steam. Prices are checked frequently so you can spot a real low instead of a recycled one.
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