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It was a human.

It was a human.

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ABOUT THIS GAME

A Psychological Journey in "It Was a Human"

"It Was a Human" plunges players into a gripping SF psychedelic interrogation adventure set in the eerie backdrop of Kase City, Saga Prefecture. As the story unfolds, a gruesome murder scene reveals the bodies of two unidentified men, each meeting a tragic end through blunt force trauma and asphyxiation. At the heart of the narrative is Okoze Isana, the suspected murderer found gripping a coping saw with intentions unknown.

The Intriguing Dismemberment Case

Your role as a lieutenant colonel tasked with interrogating Okoze Isana adds layers to the already tense atmosphere. With the investigation edging towards her guilt, players navigate a web of half-truths and seduction. The challenge lies not only in extracting information but also deciphering her flirtations and sweet words, which ultimately distract from her dangerous demeanor.

Unraveling a Sinister Tale

The game’s narrative hinges on uncovering the motivations behind the brutality. Why did Okoze kill these men? What drove her to resort to dismemberment? Players will have to analyze her responses, make strategic decisions, and piece together clues to grasp the darker aspects of her psyche. Each choice influences the interrogation, leading to multiple potential endings.

Setting That Amplifies Tension

Kase City lends not just a location but an atmosphere filled with unease. From dimly lit hotel rooms to the cold, clinical environment of police precincts, every setting is meticulously designed to evoke feelings of dread and uncertainty. Coupled with a psychological narrative, players find themselves not only immersed in the story but compelled to interactively engage with its haunting revelations.

Interrogation Mechanics That Matter

Gameplay mechanics center around decisions made during the interrogation process. Players must balance assertiveness with empathy, as every interaction with Okoze brings new revelations or could lead you further down the rabbit hole of her deception. This intricacy in dialogue choices heightens the stakes, testing your ability to remain detached while unearthing the truth.

A Unique Take on Crime Investigation

With its distinctive approach to the interrogation genre, "It Was a Human" stands alone in its blend of storytelling and psychological elements. The game encourages deep reflection on morality and justice, making players question not only Okoze's actions but their own choices throughout the investigation. This moral ambiguity keeps them engaged, pleading for a resolution as much as they seek clarity in Okoze's journey.

Confronting the Darkness Within

Ultimately, "It Was a Human" confronts players with challenging themes of guilt and innocence. As you navigate the intricate dance of dialogue and interrogation, the line between criminal and victim blurs. The haunting journey raises questions about human nature and the forces that compel individuals to commit unspeakable acts. In this game, unraveling a mystery becomes a profound exploration of character and choice.

PRICE HISTORY

Historical Low

£2.14

Steam · 9 Feb 2026

Average Price

£3.32

all stores · 6 months

Lowest Price Now

£4.29

Steam

Historical Low: £2.14 at Steam on 2026-02-09

Average Price: £3.59

Lowest Price Now: £4.29 at Steam

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£4.29
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GAME INFO

Metacritic--
Release2024-07-27

LANGUAGES

JapaneseEnglishSimplified ChineseTraditional Chinese

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