It Could Have Been Me

It Could Have Been Me

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ABOUT THIS GAME

A Journey of Hope in It Could Have Been Me

It Could Have Been Me offers a poignant glimpse into the lives of unaccompanied youths navigating perilous journeys in search of hope. This VR experience, available on PC, invites players to step into the shoes of those from Afghanistan who risk everything for a better future. With documentary stories woven from real experiences, the game touches on themes of resilience and determination.

Captivating Narrative Built on Real Stories

The heart of this game lies in its narrative, which is derived from 26 documentary stories told by unaccompanied youths. Players engage with these narratives through a series of surreal environments—such as the mountains and train stations—that mirror the actual challenges faced during their odyssey. Each story seeks to evoke empathy, helping players to understand the emotional weight of these journeys while reflecting on broader themes of displacement.

Surreal Worlds that Mirror Reality

Players will traverse five distinct worlds in It Could Have Been Me, including atmospheric settings like the heavens and dark tunnels. Each locale is intricately designed, creating a contrast between stark realism and impressionistic artistry. This combination not only enhances the storytelling but also encapsulates the varying emotions of the youth’s experiences. You’ll find moments of serenity, danger, and uncertainty captured in virtual form, offering a deep and reflective exploration of migration.

Immersive Soundtrack Highlights Personal Stories

Adding depth to each journey, the soundtrack features rap from Emilia Carapic (Bac Nini) based on the dreams and experiences of newly arrived individuals. Music enhances the atmosphere, making moments poignant and impactful. The audio, alongside the visual design, helps players connect with the narrative, prompting reflection on their own lives and choices, fostering a deeper understanding of what these youths endure.

Flexible Language Options for Broader Access

It Could Have Been Me offers a thoughtful approach to accessibility by providing dialogue in both English and Swedish, depending on players’ choices during the tutorial. This choice encourages engagement with the local context, allowing players from different backgrounds to relate to the narratives shared. By bridging language barriers, the game opens its profound messages to an expanded audience.

Short Yet Significant Experiences

With an estimated playtime of 20 minutes per journey, each experience can be completed relatively quickly. However, players are encouraged to explore multiple playthroughs to uncover new narratives and perspectives. Each journey offers fresh insights, ensuring that the stories resonate long after they've been experienced. This structure amplifies the game’s impact, encouraging a deeper connection to the subjects it portrays.

Reflecting on Choices and Shared Humanity

In It Could Have Been Me, the central question remains: who among us might find ourselves in such dire circumstances? The game prompts players to consider the choices that shape lives and the common threads that connect us all. Powerful and thought-provoking, the narrative challenges you to reflect on the struggles faced by migrants and the shared humanity that binds us. It serves as a call to awareness, drawing attention to the pressing issues of migration and displacement in our world.

Historical Low: £0.62 at Steam on 2019-06-25

Average Price: £1.47

Lowest Price Now: £0.89 at Steam

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GAME INFO

Metacritic--
Release2019-05-19

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