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Creatures Such as We

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ABOUT THIS GAME

An Interactive Romance on the Moon: Creatures Such As We

In Creatures Such As We, players delve into a philosophical interactive romance novel set against the backdrop of a lonely moon. Developed by Lynnea Glasser for the PC, this compelling narrative engages players with choices that shape the story's direction. Without graphics or sound effects, the game emphasizes text and the power of imagination, making it a refreshing entry into the genre.

Unraveling a Game Designer’s World

Set in a tourist destination on the moon, players encounter the frustrations of a game that doesn’t conclude as desired. As the narrative unfolds, encounters with a group of game designers offer an opportunity to explore artistic expression and the relationship between creators and players. Conversations range from debates on art to inspiration drawn from the stunning beauty of outer space, adding depth to each interaction.

The Power of Choice and Connection

Players can pursue six unique character paths, allowing for romantic or strictly professional relationships with game designers. This choice-driven system enriches the storytelling experience, as each decision impacts the unfolding narrative. Whether players seek warmth in romance or prefer a platonic bond, the game captures the nuances of human connection, even in a seemingly cold universe.

Explore Themes of Art and Failure

The journey through Creatures Such As We enables players to ponder the deeper significance of video games as a form of art. By interacting with diverse characters, players engage in profound dialogue about failure, courage, and creativity. The narrative structure allows for reflection on what can go wrong in gaming and how those experiences shape emotional responses.

Diverse Representation and Inclusive Options

The game embraces inclusivity, providing options to explore various identities, including gender, orientation, race, and age. This thoughtful design encourages players to see themselves reflected in the characters, enhancing emotional engagement. Such representation is crucial in modern narrative-driven games, allowing for a richer experience in the characters’ journeys.

Recognition and Praise from the Community

Creatures Such As We garnered acclaim in the gaming community, securing Second Place in the 20th Annual Interactive Fiction Competition (IFComp). With testimonials highlighting its well-paced storytelling and rich writing, players can expect a gripping narrative that invites thorough exploration. Its status is further cemented by endorsements from notable figures like Leigh Alexander and Emily Short.

A Thought-Provoking Narrative Experience

As players navigate the moon's loneliness and grapple with the complexities of gaming narratives, Creatures Such As We stands out as an exploration of not just romance but also the art behind gaming itself. From thoughtful debates to emotional connections, this game prompts players to engage deeply with the content and reflect on their own experiences with games. Each choice not only shapes the ending but also sheds light on what it means to be a player in an artist's world.

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GAME INFO

Metacritic--
Release2017-05-12

LANGUAGES

English

SYSTEM SPECS

MINIMUM

OSUbuntu 20.04

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