Thomas Waterzooi is a game artist/designer/developer from Brussels, Belgium. Before becoming a solo-indie-developer in 2018, Thomas worked on titles such as Divinity Original Sin (Larian Studios) and Hitman (IO-Interactive ) as a gameplay & AI developer. He focuses on making accessible games and playful things inspired by art, culture and human interest. His games are not about skills or high-scores. They are about relaxing, reflecting, playful tinkering, and being absorbed into the story & aesthetics (nowadays often referred to as ‘wholesome’). In the past Thomas did collaborations in the field of serious gaming, AR and VR but ‘Please, Touch The Artwork’ is Thomas’s first full-solo project and has received several awards and international nominations.
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Thomas Waterzooi is a game artist/designer/developer from Brussels, Belgium. Before becoming a solo-indie-developer in 2018, Thomas worked on titles such as Divinity Original Sin (Larian Studios) and Hitman (IO-Interactive ) as a gameplay & AI developer. He focuses on making accessible games and playful things inspired by art, culture and human interest. His games are not about skills or high-scores. They are about relaxing, reflecting, playful tinkering, and being absorbed into the story & aesthetics (nowadays often referred to as ‘wholesome’). In the past Thomas did collaborations in the field of serious gaming, AR and VR but ‘Please, Touch The Artwork’ is Thomas’s first full-solo project and has received several awards and international nominations.
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