Deep Shadows
Deep Shadows is a software developing company based in Kiev, Ukraine. It was founded in 2001 by the authors of the Vital Engine: Sergey Zabaryansky and Roman Lut. They began working together as a team in 1998. Lut came to the game industry from demo making. By the time of their meeting, two of his demos were the prizewinners on the well-known Russian demo-party "Enlight". Meanwhile, Zabaryansky worked in two USA software companies before. In 1999 they started to work in GSC Game World on Codename: Outbreak (Venom). Zabaryansky was producer and lead programmer of this game. Lut was a programmer and level designer. Having finished successfully this project, they left the company and founded Deep Shadows to develop a new RPG/action title based on Vital Engine 2. This game eventually became Boiling Point: Road to Hell (2005). The company continued developing free-roaming action games with role-playing and driving elements afterwards.
View moreALL DEEP SHADOWS GAMES
Showing 1-3 of 3 titles.
About Deep Shadows
Deep Shadows is a software developing company based in Kiev, Ukraine. It was founded in 2001 by the authors of the Vital Engine: Sergey Zabaryansky and Roman Lut. They began working together as a team in 1998. Lut came to the game industry from demo making. By the time of their meeting, two of his demos were the prizewinners on the well-known Russian demo-party "Enlight". Meanwhile, Zabaryansky worked in two USA software companies before. In 1999 they started to work in GSC Game World on Codename: Outbreak (Venom). Zabaryansky was producer and lead programmer of this game. Lut was a programmer and level designer. Having finished successfully this project, they left the company and founded Deep Shadows to develop a new RPG/action title based on Vital Engine 2. This game eventually became Boiling Point: Road to Hell (2005). The company continued developing free-roaming action games with role-playing and driving elements afterwards.
On ReadyGame we track Deep Shadows titles across Nintendo eShop, PlayStation and Steam. Prices are checked frequently so you can spot a real low instead of a recycled one.
Use the filters above to narrow by genre, platform, or active discount. To watch a specific franchise across every release, open the franchise page, which shows the full timeline plus add-ons.
How We Track Prices
- 01 Β· We watch the major storesPrices across Nintendo eShop, PlayStation and Steam are checked frequently.
- 02 Β· We make them comparableAll prices are converted to your currency so you always see the true best deal.
- 03 Β· We surface the best dealThe lowest current price rises to the top. No digging, no math required.


