Joe started CyberPunch Studios in September of 2017 after leaving his job with Comcast. Door to door sales just isn’t as fun as telling stories! He’s been developing games as a hobby since he first learned of Unreal Engine and Unity3D back in 2010. Of course, life gets in the way and well, money is a requirement to live. After finally getting to a point where he could really go after game development, he did. Joe started out making mobile games for publishers such as VooDoo, Lion Studios and Green Panda Games. Realizing that the mobile world just doesn’t allow stories to be told, and is all about ads, he decided to go full time into a PC game, The Fabled Woods.
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Joe started CyberPunch Studios in September of 2017 after leaving his job with Comcast. Door to door sales just isn’t as fun as telling stories! He’s been developing games as a hobby since he first learned of Unreal Engine and Unity3D back in 2010. Of course, life gets in the way and well, money is a requirement to live. After finally getting to a point where he could really go after game development, he did. Joe started out making mobile games for publishers such as VooDoo, Lion Studios and Green Panda Games. Realizing that the mobile world just doesn’t allow stories to be told, and is all about ads, he decided to go full time into a PC game, The Fabled Woods.
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