WE ARE SO DEAD

WE ARE SO DEAD

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ABOUT THIS GAME

Survive Until Sunrise in WE ARE SO DEAD

WE ARE SO DEAD offers a chilling twist on the co-op horror game genre, placing players in a haunted house where one of you starts as a ghost. As the living, your aim is to work together to banish a lurking demon before sunrise, but the catch is that your primary source of communication is a dysfunctional Ouija board. Your survival depends on unraveling the eerie mysteries that unfold as the night progresses.

Cooperative Haunting with a Unique Twist

In this game, the player designated as the ghost possesses a wealth of information that the living cannot see. They are aware of the demon’s whereabouts and the dangers that lurk in every shadow, yet they're muted in their attempts to communicate vital messages. The ghost must rely on flickering lights and a Ouija board, where their movements guide the living as they navigate the foreboding environment.

The Evolving Threat of the Demon

Each session presents a different demon with its own hidden rules, ensuring that no two experiences are ever the same. As players delve deeper into the house, they must gather relics for a ritual to banish the demon. The twist lies in the fact that only the ghost can see the dangers and the artifacts needed for the ritual, intensifying the need for teamwork and attentive listening among the living.

Communication is Key: Mastering the Ouija Board

How you use the Ouija board in WE ARE SO DEAD is crucial. As the ghost, you can only point and spell out words using a planchette, which the living frantically attempt to decipher. Misinterpretations can lead to dire consequences, creating tense moments that keep players on their toes. Their ability to read these signals correctly determines whether they will escape the haunting clutches of the darkness.

Adding Voices from Beyond the Grave

Should the demon claim a living player, they join the ranks of the dead, granting them a voice in the seance. This adds an additional layer of complexity and strategy, as newly dead players can aid their former allies in finding relics and communicating threats. The group must band together, relying on the whispers of ghosts to understand how to fend off the demon that grows increasingly more menacing.

Gather Relics and Spell to Survive

Survival hinges on retrieving the necessary relics while avoiding the dangers lurking in the shadows. Each relic collected strengthens the players' chances of banishing the demon, but doing so requires careful coordination between the ghost and the living. The urgency builds as players race against time to spell the demon’s true name accurately—information only the dead can access—before dawn break breaks.

Unpredictable Scenarios Await You

As the night progresses in WE ARE SO DEAD, unpredictability reigns. Players must adapt to changing conditions dictated by the demon, and the need for quick thinking is paramount. Every session's revelations feel fresh and terrifying, effectively immersing everyone in a shared experience of dread. Those who listen will survive; those who don’t might find themselves crossing over to the other side far sooner than expected.

Coming Soon

This game is not available for purchase yet.

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GAME INFO

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