
MurderAt
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ABOUT THIS GAME
Dark Secrets Await in MurderAt
In MurderAt, set against the backdrop of a turbulent election in London, 1889, players step into the shoes of an inexperienced inspector. With the façade of high society shattered by the discovery of a locked-room murder, it falls upon you to unravel a mystery that grips Seraphim House and the shadows of its adjoining Botanical Garden.
A Haunting Art Style
The game captured players’ imaginations with its striking interactive graphic novel format. Each scene is meticulously hand-drawn using ink and brush, offering a monochrome world that transforms every frame into dark, tactile art. Creative director Patrick Garbit's unique calligraphic style enhances the eerie atmosphere, making exploration as visually compelling as the narrative itself.
Engaging Mysteries and Challenging Mechanics
Investigation in MurderAt is distinctly engaging. Departing from typical adventure titles, there are no intrusive tutorials or highlighted clues. Players are compelled to examine documents, scrutinize crime scenes, and collaborate on their deductions. The game's pacing aligns with luminaries like Return of the Obra Dinn, making each discovery feel earned and crucial to solving the mystery.
Light as Your Tool
Within the oppressive shadows of the mansion, light becomes an essential tool for uncovering the truth. Matches, candles, and lamps serve a practical purpose, revealing hidden clues that could turn the tide of the investigation. Yet, darkness also harbors secrets, hinting at the dangers that lie within the motives of the estate’s inhabitants.
Navigate a Web of Conspiracies
As players delve deeper, they'll confront a narrative rich with 19th-century conspiracy, familial conflicts, and political machinations. The cast of characters ranges from unscrupulous industrialists to devoted allies, each layered with complexity. Interrogating suspects is done through an organic, notebook system that develops the narrative based on your choices, leading to a labyrinthine plot where every decision counts.
Two Modes of Investigation
Mode selection impacts how players interact with the story. In Sergeant Mode, the in-game journal assists in mapping out discoveries and locations. Conversely, Detective Mode disables the journal, urging players to employ real-life note-taking to piece together evidence. This mechanical choice significantly alters how the narrative unfolds, catering to players who seek a more intense experience.
The Weight of Justice in Players’ Hands
MurderAt challenges its players to confront morality: does solving a crime equate to administering justice? Each suspect holds a potential conclusion, and the choices made throughout the game may lead to consequences that linger long after the case is closed. This moral ambiguity enriches the experience, ensuring that every decision carries weight.
FREQUENTLY ASKED QUESTIONS
What platforms is MurderAt on?
MurderAt is available on PC.
When does MurderAt release?
MurderAt does not have a confirmed release date yet. Set a free alert to be notified when it is announced.
How much will MurderAt cost?
MurderAt has no price yet — it is not available for purchase. Set a free alert to be notified the moment it goes on sale.

















