Gone Feral

Gone Feral

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ABOUT THIS GAME

Revenge Awaits in Gone Feral

In Gone Feral, revenge is the name of the game. Set in the sinister summer of 1982 at Camp Shady Pines, you and your friend are left for dead after a cruel prank goes awry. With the wealthy parents of your tormentors covering it up, your only option is to rise from the ashes and hunt them down. Armed with a creative arsenal of makeshift weapons, you’ll stop at nothing to deliver your vengeance.

A Thrilling Roguelike Experience

This is not your average roguelike. Each playthrough offers a unique experience, demanding stealth, manipulation, and strategy. Players must navigate randomized environments, utilizing everything from common household items to more traditional weapons. The challenge lies not just in combat; players will need to blend in using disguises and create panic among their targets. The resulting fear will lead to mistakes that you can exploit as you seek your retribution.

Creative Weaponry and Unique Mechanics

The variety of weapons in Gone Feral adds a tantalizing twist to gameplay. From whipping a turkey leg at an unsuspecting foe to using a guitar to make a disturbing statement, each item has specific attributes. Considerations like noise, durability, and throw distance dictate how you approach each situation. The creative potential is endless—detonate propane tanks, use flashlights to blind enemies, or pick locks with a screwdriver. Your creativity is your greatest weapon.

Engaging Co-op Gameplay Options

Teamwork takes on new meaning in Gone Feral. You can band together with friends online, turning revenge into a collaborative effort. As you strategize your assaults, each member can contribute their unique skills, making the revenge even sweeter. Whether stalking through a suburban neighborhood or infiltrating a sprawling mansion estate, co-op play enhances the thrill of the hunt, providing layers of strategy and excitement.

A Universe of Locations and Challenges

Variety permeates every mission in Gone Feral. While the layout of a level may remain constant, the specific locations, items, and targets will always be randomized, keeping players on their toes. Hunt down your targets at the camp, pursue them across farms, or stalk them through a small town. Each environment introduces its own set of challenges, and learning how to navigate them effectively is crucial for success.

A Retro Soundtrack with a Modern Edge

The atmosphere in Gone Feral is further enriched by its dark synthwave score, designed by Clifford Meyer, a seasoned composer known for his work on atmospheric soundtracks. The music, inspired by 1980s horror films, perfectly complements the tense and suspenseful gameplay. The score immerses players deeper into the unsettling world, enhancing the overall emotional impact of your quest for revenge.

Developed by a Seasoned Industry Veteran

Nate Purkeypile, the mastermind behind Gone Feral, boasts over 22 years of experience in the gaming industry. His involvement in major titles such as The Elder Scrolls V: Skyrim and Fallout 4 adds weight to the development of this indie gem. With a track record that includes a mix of AAA and indie games, Purkeypile has woven his expertise into crafting an engaging experience that keeps players coming back for more.

Coming Soon

This game is not available for purchase yet.

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