
I WAS A KING
PRICE COMPARISON
ABOUT THIS GAME
The Court Awaits in I WAS A KING
I WAS A KING invites players into the politically charged atmosphere of Joseon Dynasty, combining elements of text-based political thriller with a unique twist. Assume the mantle of a king, where every word you utter holds the power to shape your country's fate. As you navigate daily petitions from the court, the tone of your decrees influences the consequences that follow, making the experience feel as weighty as it is engrossing.
Tone Matters: The Mechanics of Decree Issuance
At the heart of this title lies a system where your spoken tone carries significant meaning. Each day, two petitions from ministers or the populace demand your attention. You respond by typing out decrees, and the narrative responds dynamically—not through random chance, but through deterministic outcomes crafted by your choices. Players will engage in thoughtful language use, making every decision impactful.
Navigate Political Turbulence with Strategy
Facing unrest, corruption, and the pressure of war, players must also manage a continually shifting power landscape within the court. How you address various factions can lead to immediate repercussions or far-reaching consequences later on. This aspect of the game adds depth to your role, pushing you to think critically about the implications of your words as the king.
Multiple Endings: Shape Your Legacy
One standout feature is the game's potential for multiple endings, allowing for varied governance styles depending on your decisions throughout your reign. After each playthrough, your choices will be recorded, presenting players with an achievement-style record of their leadership. This encourages exploration of different speech styles, paving the way to discover alternative paths through the intricacies of court life.
Technology Meets Storytelling in Court Dynamics
AI is woven into the dialogue system, primarily to enhance the court's voice and refine phrasing. Importantly, this does not influence the game’s outcomes, keeping the player in control of the narrative's direction. The court becomes a dynamic character in its own right, pushing back against your decisions and adding layers of complexity to your role as king.
A Concise Journey Without Endless Grind
With a 4-hour complete experience, I WAS A KING is designed to be enjoyed without the burden of live service or excessive grinding. Players can quickly dive into the deep political drama, making it a perfect fit for those who appreciate intense storytelling paired with engaging mechanics. Languages available include English and Korean, broadening its appeal to a wider audience.
Replayability Through Diverse Governance Styles
Replayability stands central to the game’s appeal. Every new decision opens up pathways to different scenarios, compelling players to reassess their strategies with each playthrough. By varying your tone and choices, the court landscape shifts dynamically, making each reign a distinct story worth unraveling. Each playthrough is distinctly influenced by the player's linguistic choices, ensuring that no two experiences are the same.
Historical Low: A$6.00 at Steam on 2026-06-21
Average Price: A$6.75
Lowest Price Now: Free at Steam


















