Fantasy Grounds - A16: Midwinter’s Chill (5E)

Fantasy Grounds - A16: Midwinter’s Chill (5E)

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ABOUT THIS GAME

A 5E Adventure In a Ravaged Kingdom

Fantasy Grounds - A16: Midwinter's Chill throws players into a treacherous landscape where a snowstorm has consumed the Klavek Kingdom. As nature turns against the realm, adventurers find themselves in a world shrouded in snow and ice, with once-thriving towns now just skeletons of their former selves. The stakes are high as a powerful white dragon lurks behind the chaos, manipulating events to bring her frozen fortress into the heart of the kingdom.

Confronting a Frozen Threat

Teams of 4-6 players at level 10 must band together to confront this emerging threat. The quest leads them through perilous trials where they unravel the chilling manipulation of the draconic foe. Battling minions of the white dragon, players will find themselves at the center of a grand struggle against ice and snow, all while working to prevent the dragon from claiming dominion over the kingdom.

Unique Creature Encounters

Included in Midwinter's Chill is the introduction of the Murashyk, a guilt-ridden undead creature designed to lead players into dire predicaments. This new monster adds layers of complexity to encounters, challenging players to make tough choices as they navigate a fraught narrative filled with moral dilemmas. Players must strategize carefully to overcome both the Murashyk and the looming threat of the white dragon.

Magical Items and Spells Await

Players can discover three new magical items, including Teleportation Spires and two types of dragon-slaying medallions, which can significantly turn the tide in their favor against the dragon's forces. Moreover, a brand new spell called Splice Location allows players to shift entire buildings or even cities, creating unique tactical opportunities in their journey. This adds an innovative twist to traditional spellcasting that can be adapted in countless scenarios.

A Dragon's Egg to Raise

As if the journey weren't compelling enough, players will also encounter a dragon egg, with detailed rules for its care, hatching, and training. This feature adds a captivating layer of interaction, making the dragon more than just a creature to defeat. It challenges players to think long-term and nurture a powerful ally while also managing immediate threats. The bond formed during this process can influence gameplay in surprising ways.

New Characters and Cartography

The adventure introduces a new deity, Arnut, the goddess of winter and the north wind, enriching the lore players can explore. Within this harsh environment, players can expect well-crafted lore and character interactions, helping them to invest emotionally in their role-playing journey. Additionally, maps and illustrations by award-winning cartographer Todd Gamble offer balanced visual guidance, enhancing navigation through the frozen kingdom.

Requirements and Compatibility

To dive into this chilling adventure, players must have the free Fantasy Grounds virtual tabletop (VTT) software, along with the included 5E Compatible ruleset. Be aware that the gameplay experience may vary based on the different extensions and rulesets players have loaded. However, with its compelling narrative and detailed mechanics, Midwinter's Chill promises a memorable adventure in the harsh winter landscape.

Historical Low: A$4.97 at Steam on 2026-07-03

Average Price: A$7.46

Lowest Price Now: A$4.97 at Steam

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GAME INFO

Metacritic--
Release2018-08-09

LANGUAGES

English

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